Additional free time during school to read or craft items.Offers new medicine and recovery-based accessories.Allows the protagonist to fuse higher-level Personas in exchange for money.Allows the protagonist to detain Personas into Lockdown to learn resistances.Allows the protagonist to fuse multiple Personas at once.Triggers and improves the rate of fusion alarms.Reveals favorable responses during Confidant events.Reveals possible benefits from other Confidant characters.Bonus affinity point gain on Confidant activities.Increases monetary rewards from battles for the day.Chance to switch out incapacitated party members.Chance to prompt Hold Up at start of a battle.Active Support (all-targeted Charge+ Concentrate, or recover SP.).Matarukaja, Marakukaja, Masukukaja or all three at once akin to a party-wide Heat Riser.Chance to cast any of the following between party turns:.Chance to uncover unknown enemy affinities before battle.Reduces the chance of being detected while dashing.
In Royal, EXP/Money/Items are given along with the Persona.but without other battle rewards (EXP/money/items) Ambushing ( 5) or dashing into ( Royal) enemies at least 10 levels lower than the protagonist instantly kills them, giving a free Persona.Allows the protagonist to make SP recovery items.Unlocks horticulture for growing vegetables with various useful effects.Indicates when an attack is completely ineffective on an enemy.Provides additional information on the analysis screen (item drops/skill list/enemy stats/ enemy resistances).Chance for the protagonist to steal items when using his melee attack.Assisting the protagonist to get out of his probation once Sae requests that he go to Juvenile Hall to testify against Shido after Yaldabaoth's fall.Cheering the protagonist and the Phantom Thieves up for defeating Yaldabaoth.Realizing the Qliphoth World being overlaid onto the real world while the public remains completely oblivious to the changes.Cheering the Phantom Thieves on taking down Shido while the rest of the general public unerringly support him to guide them into ruin.Therefore, they are the only people who are immune to Yaldabaoth's machinations when they unravel in earnest during the last 3 months of the game.Ī majority of maxed Confidants will be capable of: The Confidants are founded by Igor (or more accurately, the impostor) in order to assist the protagonist in his "rehabilitation" and his rebellion against the world's corruption. They are also considered a part of the Phantom Thieves of Hearts regardless of whether they're directly involved in their heists and are thus held accountable for the Phantom Thieves' case by the jurisdiction system. Ranking up each Confidant also unlocks a new ability or benefit which directly affects performance in Palaces or otherwise opens up massive conveniences in day-to-day activities.Ī plot point that renders Confidants unique from Social Links is that Confidants are identical to accomplices in committing crimes instead of simply being mere bonds. Similar to Social Links, each relationship with a certain character (or possibly a group) is represented by a major Arcana and ranking up each Confidant grants bonuses to Personas of correlated Arcana: experience bonus to newly-fused Personas, and shorter in-game days required for training a Persona in the Velvet Room to learn a resistance.